![]() the amount of mappers growing in the community.īut the greatest horror are the env probes. You have to be good in it to create good looking things. No interresting signs or wall-decorations or similar like in many other games.Īlso there are not really items for decorations in it like in Quake 3 Arena or Doom 2014 or other games.Įverything you have to produce for yourself with the editor. ![]() Only blood for the walls is to see so far. so no dusty air and much heavier fog on the ground at the same time. It is not that easy to create a block and texture it with fog. Living material like flesh in Quake 3 Arena is not in it. is in it.Īlso there are only some stone floors or ceiling tiles to use. because the game is made as space shooter. thats all the people want to see.īut there are not really good textures in Prodeus to create really Quake or Doom looking maps. Doom Eternal is something no one really needs as an old school gamer.Īnd the ideas (I have to blame me also) are mostly copied.ĭoom. I loved Doom64 much much more that Doom Eternal. They lost himself in playing around with effects and made the level too much flashy instead of old school and basically.īut that is my meaning because I like old-school gameplay and I am not really into the effects and all that flashy stuff.Īs an example to explain. but then only uninterresting maps comes out with more effects in it than simple architecture. Sometimes there are mappers who had started with a fantastic map at the beginning. dont know!!? Does not look good even with all those effects in it. When the maps come out they are often uninterresting because the effects they have in it are nice but the maps does look. So you have only all two or three months a very nice map that is really worth playing.Īn phenomenon I did not noticed this much in times of Quake 3 Arena or Unreal Tournament 2003 as an example.Īnd there is some kind of too much playing with the features at the moment.įlying things and doors that are made and elevators and effects and ojects and so on. depending on the time that their very good looking maps need to be produced. The nearly professional community-mapper make very good maps. The mapping-beginners produce worse maps and end because of missing honor and bad rankings in the list of the ingame-browser and because they feel intimidated by the good mappers and the pressure of the good maps they produce. There is not really an in between of these two kind of persons. Some community-mapper are acting like professional mapper and some are beginners. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more-then take things to the next level by creating and sharing custom game modes.īurst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.But there is not everything perfect in the Prodeus Universe.Ī problem that occours (in my eyes) is the rating system with stars in-game. Team up and go head-to-head in a variety of multiplayer modes. Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system. Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Steel yourself for fast and frantic nonstop action. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |